![]() The combat system tasks you taking out enemies as stylishly as possible and the ranking system does a great job pushing you towards this goal that is overly satisfying to accomplish. Dante makes his playable return and his ability to now switch all weapons, styles and guns on the fly adds huge versatility to playing dante giving extreme combo potential not possible in previous games even if dante has less varied weapons than dmc 3. These small tweaks add plenty of depth and uniqueness to playing as nero. His sword also has a rev feature if you hit the left trigger at the right time when hitting an enemy your next attack will be stronger. The main differentiator however is instead of styles nero has a devil arm that can be used to grab demons from close or long range. ![]() Nero is the new protagonist on the block and gives a familiar play style to dante with his own weapon and moveset. ![]() The core gameplay the most important aspect of dmc is at its peak so far but the level design, boss design, story and structure are all inferior to dmc 3. DMC4 is very much a case of two steps forward three steps back in my eyes. ![]()
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